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AppReview: The Sims

The Sims

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Requirements:

Good Internet Connections

Updated OS for Smooth Performance.

1 GB or Higher Ram for better performance.

iOS, Android and Windows Phone 8.

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Review:

The Sims FreePlay has a lots of fun and adventures. The Sims Freeplay was released worldwide on 15 December, 2011 for iOS, 15 February, 2012 for Android and 14 September, 2013 for Windows Phone 8 by Electronic arts.

This game is very easy to play and you will be surprised how easy this game is. This is a touch screen suitable game. So you can play this game by touching the phone easily. If we see the game screen, we will discover great visual effects. This game looks bright and inviting. But tiny virtual word can be a trouble for player. But it’s okay. You will adjust yourself with these tiny words slowly. But graphics and animations are exactly what you expect.

The controls are very good. This game is also available for PC. But smartphone is perfect to play this game as its touch screen suitable. Its sound quality is awesome. And the story line of the game is as it was and it will be. You can have many funs and adventures, get wife and family.

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The Sims is a life simulator. Player are able to control everything of Sims, such as command theme to go to work, build their house, use bathroom etc. So it can be said what you want you can command the Sims, they will do that.
This is a fully free game and player can go through. But very little is locked though it can be unlocked with a tight leash. If you want, you can get many items by purchasing.

This is such a game, which can make you addicted. Player will not care the time while playing this game if you get fun from this game.

Anyway, there is nothing new in this Game. But it’s perfect for smartphone or tab. You can gain a great experience by playing with the Sims. In all popular platform, this game is available. You can easily download this game from Google Play Store, Windows Store and iTunes.

Disclaimer: The content of the above mobile app review are the opinions of the reviewers and is intended for informational, educational and discussion purposes only, and should not be used, interpret or relied upon as any form of recommendations. We does not endorse or accredit the mobile app. We make no representations or warranties with respect to the app for the company owned the app and the app developer developed the app.

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Time Spent In Apps Up 21% Over Last Year

While there may be an upper limit as to how many apps people interact with over the course of a month, new data shows that the time spent actually using apps is increasing. In fact, the average time people spend in their apps is up by 21% year-over-year, with music, health and fitness, and social apps showing the largest increases.

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The data also backs up what we’ve already heard from other sources. For instance, Nielsen recently said consumers were now spending an average of 30+ hours per month, and had an average of 26.8 apps installed on their mobile devices and the majority of our digital media consumption is now taking place in apps, accounting for 52% of the time U.S. consumers now spend with digital media.

Music apps have seen the greatest time spent in app increases, up 79% over a year ago, while health and fitness apps (51% increase) and social networking apps (49% increase) followed. The study says these shifts have a number of contributing factors. For example, the move away from iTunes to music apps like SoundCloud and iHeartRadio has changed consumer behavior, while mobile device hardware improvements have made them better health devices, prompting the increase in that category.

Meanwhile, social networking apps continue to see what the firm dubs “snacking” behavior, meaning it exhibits the highest number of app launches but the lowest session length.

This data is to remind app publishers and marketers that time spent in apps – the session length and number of app launches, that is – are metrics that also matter. After all, there was a bit of a hubbub earlier this year after comScore found that users simply weren’t downloading that many apps – the average smartphone user downloads 3 apps per month, it had said.

The bigger picture here is that while most users may not feel the need to constantly download and try new applications, they do spent a lot of time in those they already have installed.

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